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Use SceneTreeDock to replace particles node properly, fixes #24162
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@@ -305,8 +305,6 @@ void ParticlesEditor::_menu_option(int p_option) {
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} break;
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case MENU_OPTION_CONVERT_TO_CPU_PARTICLES: {
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UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
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CPUParticles *cpu_particles = memnew(CPUParticles);
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cpu_particles->convert_from_particles(node);
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cpu_particles->set_name(node->get_name());
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@@ -314,12 +312,7 @@ void ParticlesEditor::_menu_option(int p_option) {
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cpu_particles->set_visible(node->is_visible());
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cpu_particles->set_pause_mode(node->get_pause_mode());
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undo_redo->create_action("Replace Particles by CPUParticles");
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undo_redo->add_do_method(node, "replace_by", cpu_particles);
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undo_redo->add_undo_method(cpu_particles, "replace_by", node);
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undo_redo->add_do_reference(cpu_particles);
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undo_redo->add_undo_reference(node);
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undo_redo->commit_action();
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EditorNode::get_singleton()->get_scene_tree_dock()->replace_node(node, cpu_particles, false);
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} break;
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}
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