You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-23 15:16:17 +00:00
Simplify editor settings related to window dimming
Only a single checkbox is now exposed to control whether the editor window should be dimmed when opening a popup. The main use case for disabling it is picking colors from the editor window while a popup is open.
This commit is contained in:
@@ -2615,7 +2615,7 @@ void EditorNode::_exit_editor() {
|
||||
|
||||
// Dim the editor window while it's quitting to make it clearer that it's busy.
|
||||
// No transition is applied, as the effect needs to be visible immediately
|
||||
float c = 1.0f - float(EDITOR_GET("interface/editor/dim_amount"));
|
||||
float c = 0.4f;
|
||||
Color dim_color = Color(c, c, c);
|
||||
gui_base->set_modulate(dim_color);
|
||||
|
||||
@@ -5051,9 +5051,8 @@ void EditorNode::_start_dimming(bool p_dimming) {
|
||||
void EditorNode::_dim_timeout() {
|
||||
|
||||
_dim_time += _dim_timer->get_wait_time();
|
||||
float wait_time = EditorSettings::get_singleton()->get("interface/editor/dim_transition_time");
|
||||
|
||||
float c = 1.0f - (float)EditorSettings::get_singleton()->get("interface/editor/dim_amount");
|
||||
float wait_time = 0.08f;
|
||||
float c = 0.4f;
|
||||
|
||||
Color base = _dimming ? Color(1, 1, 1) : Color(c, c, c);
|
||||
Color final = _dimming ? Color(c, c, c) : Color(1, 1, 1);
|
||||
|
||||
Reference in New Issue
Block a user