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Discern between virtual and abstract class bindings
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract". * Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions. * Converted a large amount of classes from "abstract" to "virtual" where it makes sense. Most classes that make sense have been converted. Missing: * Physics servers * VideoStream * Script* classes. which will go in a separate PR due to the complexity involved.
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@@ -63,7 +63,7 @@ void register_websocket_types() {
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WSLServer::make_default();
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#endif
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GDREGISTER_VIRTUAL_CLASS(WebSocketMultiplayerPeer);
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GDREGISTER_ABSTRACT_CLASS(WebSocketMultiplayerPeer);
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ClassDB::register_custom_instance_class<WebSocketServer>();
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ClassDB::register_custom_instance_class<WebSocketClient>();
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ClassDB::register_custom_instance_class<WebSocketPeer>();
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