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Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.

Also inlined some more math functions.
This commit is contained in:
Ferenc Arn
2017-01-14 14:35:39 -06:00
parent d13f2f9e25
commit 6f4f9aa6de
50 changed files with 543 additions and 615 deletions

View File

@@ -216,7 +216,7 @@ void MultiMeshEditor::_populate() {
for(int i=0;i<instance_count;i++) {
float areapos = Math::random(0,area_accum);
float areapos = Math::random(0.0f,area_accum);
Map<float,int>::Element *E = triangle_area_map.find_closest(areapos);
ERR_FAIL_COND(!E)