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Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.

Also inlined some more math functions.
This commit is contained in:
Ferenc Arn
2017-01-14 14:35:39 -06:00
parent d13f2f9e25
commit 6f4f9aa6de
50 changed files with 543 additions and 615 deletions

View File

@@ -63,35 +63,8 @@ uint32_t Math::rand() {
return pcg32_random_r(&default_pcg);
}
double Math::randf() {
return (double)rand() / (double)Math::RANDOM_MAX;
}
double Math::round(double p_val) {
if (p_val>=0) {
return ::floor(p_val+0.5);
} else {
p_val=-p_val;
return -::floor(p_val+0.5);
}
}
double Math::dectime(double p_value,double p_amount, double p_step) {
float sgn = p_value < 0 ? -1.0 : 1.0;
float val = absf(p_value);
val-=p_amount*p_step;
if (val<0.0)
val=0.0;
return val*sgn;
}
int Math::step_decimals(double p_step) {
static const int maxn=9;
static const double sd[maxn]={
0.9999, // somehow compensate for floating point error
@@ -105,7 +78,7 @@ int Math::step_decimals(double p_step) {
0.000000009999
};
double as=absf(p_step);
double as=Math::abs(p_step);
for(int i=0;i<maxn;i++) {
if (as>=sd[i]) {
return i;
@@ -115,8 +88,16 @@ int Math::step_decimals(double p_step) {
return maxn;
}
double Math::ease(double p_x, double p_c) {
double Math::dectime(double p_value,double p_amount, double p_step) {
double sgn = p_value < 0 ? -1.0 : 1.0;
double val = Math::abs(p_value);
val-=p_amount*p_step;
if (val<0.0)
val=0.0;
return val*sgn;
}
double Math::ease(double p_x, double p_c) {
if (p_x<0)
p_x=0;
else if (p_x>1.0)
@@ -137,20 +118,16 @@ double Math::ease(double p_x, double p_c) {
}
} else
return 0; // no ease (raw)
}
double Math::stepify(double p_value,double p_step) {
if (p_step!=0) {
p_value=floor( p_value / p_step + 0.5 ) * p_step;
p_value=Math::floor( p_value / p_step + 0.5 ) * p_step;
}
return p_value;
}
uint32_t Math::larger_prime(uint32_t p_val) {
static const uint32_t primes[] = {
@@ -199,22 +176,15 @@ uint32_t Math::larger_prime(uint32_t p_val) {
}
double Math::random(double from, double to) {
unsigned int r = Math::rand();
double ret = (double)r/(double)RANDOM_MAX;
return (ret)*(to-from) + from;
}
double Math::pow(double x, double y) {
return ::pow(x,y);
float Math::random(float from, float to) {
unsigned int r = Math::rand();
float ret = (float)r/(float)RANDOM_MAX;
return (ret)*(to-from) + from;
}
double Math::log(double x) {
return ::log(x);
}
double Math::exp(double x) {
return ::exp(x);
}