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Added options for sorting transparent objects (port of PR 63040)
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@@ -72,6 +72,7 @@ public:
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virtual void instance_set_base(RID p_instance, RID p_base) = 0;
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virtual void instance_set_scenario(RID p_instance, RID p_scenario) = 0;
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virtual void instance_set_layer_mask(RID p_instance, uint32_t p_mask) = 0;
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virtual void instance_set_pivot_data(RID p_instance, float p_sorting_offset, bool p_use_aabb_center) = 0;
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virtual void instance_set_transform(RID p_instance, const Transform3D &p_transform) = 0;
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virtual void instance_attach_object_instance_id(RID p_instance, ObjectID p_id) = 0;
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virtual void instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight) = 0;
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