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Added options for sorting transparent objects (port of PR 63040)
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@@ -80,6 +80,11 @@ void RenderGeometryInstanceBase::set_transform(const Transform3D &p_transform, c
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lod_model_scale = max_scale;
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}
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void RenderGeometryInstanceBase::set_pivot_data(float p_sorting_offset, bool p_use_aabb_center) {
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sorting_offset = p_sorting_offset;
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use_aabb_center = p_use_aabb_center;
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}
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void RenderGeometryInstanceBase::set_lod_bias(float p_lod_bias) {
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lod_bias = p_lod_bias;
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}
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