1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Fix key mapping changes when moving from macOS to other platform

Removes separate `Command` key (use `Meta` instead).
Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`).
This commit is contained in:
bruvzg
2022-09-02 12:37:48 +03:00
parent 6b92dbfce2
commit 6f4d233062
50 changed files with 513 additions and 494 deletions

View File

@@ -344,7 +344,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
}
} else {
if (mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_command_pressed() && !symbol_lookup_word.is_empty()) {
if (mb->is_command_or_control_pressed() && !symbol_lookup_word.is_empty()) {
Vector2i mpos = mb->get_position();
if (is_layout_rtl()) {
mpos.x = get_size().x - mpos.x;
@@ -371,7 +371,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
}
if (symbol_lookup_on_click_enabled) {
if (mm->is_command_pressed() && mm->get_button_mask() == MouseButton::NONE && !is_dragging_cursor()) {
if (mm->is_command_or_control_pressed() && mm->get_button_mask() == MouseButton::NONE && !is_dragging_cursor()) {
symbol_lookup_new_word = get_word_at_pos(mpos);
if (symbol_lookup_new_word != symbol_lookup_word) {
emit_signal(SNAME("symbol_validate"), symbol_lookup_new_word);
@@ -432,7 +432,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
/* Allow unicode handling if: */
/* No Modifiers are pressed (except shift) */
bool allow_unicode_handling = !(k->is_command_pressed() || k->is_ctrl_pressed() || k->is_alt_pressed() || k->is_meta_pressed());
bool allow_unicode_handling = !(k->is_command_or_control_pressed() || k->is_ctrl_pressed() || k->is_alt_pressed() || k->is_meta_pressed());
/* AUTO-COMPLETE */
if (code_completion_enabled && k->is_action("ui_text_completion_query", true)) {