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Fix key mapping changes when moving from macOS to other platform
Removes separate `Command` key (use `Meta` instead). Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`).
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@@ -603,13 +603,13 @@ EditorPlugin::AfterGUIInput GridMapEditor::forward_spatial_input_event(Camera3D
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Ref<InputEventMouseButton> mb = p_event;
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if (mb.is_valid()) {
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if (mb->get_button_index() == MouseButton::WHEEL_UP && (mb->is_command_pressed() || mb->is_shift_pressed())) {
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if (mb->get_button_index() == MouseButton::WHEEL_UP && (mb->is_command_or_control_pressed() || mb->is_shift_pressed())) {
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if (mb->is_pressed()) {
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floor->set_value(floor->get_value() + mb->get_factor());
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}
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return EditorPlugin::AFTER_GUI_INPUT_STOP; // Eaten.
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} else if (mb->get_button_index() == MouseButton::WHEEL_DOWN && (mb->is_command_pressed() || mb->is_shift_pressed())) {
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} else if (mb->get_button_index() == MouseButton::WHEEL_DOWN && (mb->is_command_or_control_pressed() || mb->is_shift_pressed())) {
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if (mb->is_pressed()) {
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floor->set_value(floor->get_value() - mb->get_factor());
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}
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@@ -629,7 +629,7 @@ EditorPlugin::AfterGUIInput GridMapEditor::forward_spatial_input_event(Camera3D
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} else if (mb->is_shift_pressed() && can_edit) {
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input_action = INPUT_SELECT;
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last_selection = selection;
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} else if (mb->is_command_pressed() && can_edit) {
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} else if (mb->is_command_or_control_pressed() && can_edit) {
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input_action = INPUT_PICK;
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} else {
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input_action = INPUT_PAINT;
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@@ -746,7 +746,7 @@ EditorPlugin::AfterGUIInput GridMapEditor::forward_spatial_input_event(Camera3D
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Ref<InputEventPanGesture> pan_gesture = p_event;
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if (pan_gesture.is_valid()) {
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if (pan_gesture->is_alt_pressed() && (pan_gesture->is_command_pressed() || pan_gesture->is_shift_pressed())) {
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if (pan_gesture->is_alt_pressed() && (pan_gesture->is_command_or_control_pressed() || pan_gesture->is_shift_pressed())) {
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const real_t delta = pan_gesture->get_delta().y * 0.5;
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accumulated_floor_delta += delta;
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int step = 0;
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@@ -807,7 +807,7 @@ void GridMapEditor::_mesh_library_palette_input(const Ref<InputEvent> &p_ie) {
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const Ref<InputEventMouseButton> mb = p_ie;
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// Zoom in/out using Ctrl + mouse wheel
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if (mb.is_valid() && mb->is_pressed() && mb->is_command_pressed()) {
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if (mb.is_valid() && mb->is_pressed() && mb->is_command_or_control_pressed()) {
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if (mb->is_pressed() && mb->get_button_index() == MouseButton::WHEEL_UP) {
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size_slider->set_value(size_slider->get_value() + 0.2);
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}
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