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Allow numpad comma , to be used for 3D Blender-Style Transforms
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@@ -2267,27 +2267,36 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
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if (_edit.instant) {
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// In a Blender-style transform, numbers set the magnitude of the transform.
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// E.g. pressing g4.5x means "translate 4.5 units along the X axis".
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// Use the Unicode value because we care about the text, not the actual keycode.
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// This ensures numbers work consistently across different keyboard language layouts.
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bool processed = true;
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Key key = k->get_physical_keycode();
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char32_t unicode = k->get_unicode();
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if (unicode >= '0' && unicode <= '9') {
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uint32_t value = uint32_t(unicode - Key::KEY_0);
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Key keycode = k->get_keycode();
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Key physical_keycode = k->get_physical_keycode();
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// Use physical keycode for main keyboard numbers (for non-QWERTY layouts like AZERTY)
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// but regular keycode for numpad numbers.
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if ((physical_keycode >= Key::KEY_0 && physical_keycode <= Key::KEY_9) || (keycode >= Key::KP_0 && keycode <= Key::KP_9)) {
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uint32_t value;
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if (physical_keycode >= Key::KEY_0 && physical_keycode <= Key::KEY_9) {
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value = uint32_t(physical_keycode - Key::KEY_0);
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} else {
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value = uint32_t(keycode - Key::KP_0);
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}
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if (_edit.numeric_next_decimal < 0) {
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_edit.numeric_input = _edit.numeric_input + value * Math::pow(10.0, _edit.numeric_next_decimal--);
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} else {
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_edit.numeric_input = _edit.numeric_input * 10 + value;
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}
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update_transform_numeric();
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} else if (unicode == '-') {
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} else if (keycode == Key::MINUS || keycode == Key::KP_SUBTRACT) {
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_edit.numeric_negate = !_edit.numeric_negate;
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update_transform_numeric();
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} else if (unicode == '.') {
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} else if (keycode == Key::PERIOD || physical_keycode == Key::KP_PERIOD) {
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// Use physical keycode for KP_PERIOD to ensure numpad period works consistently
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// across different keyboard layouts (like nordic keyboards).
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if (_edit.numeric_next_decimal == 0) {
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_edit.numeric_next_decimal = -1;
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}
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} else if (key == Key::ENTER || key == Key::KP_ENTER || key == Key::SPACE) {
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} else if (keycode == Key::ENTER || keycode == Key::KP_ENTER || keycode == Key::SPACE) {
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commit_transform();
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} else {
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processed = false;
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