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Allow numpad comma , to be used for 3D Blender-Style Transforms

This commit is contained in:
Robert Yevdokimov
2025-06-12 12:56:35 +04:00
parent d9cd011e2f
commit 6f48795f5d

View File

@@ -2267,27 +2267,36 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
if (_edit.instant) {
// In a Blender-style transform, numbers set the magnitude of the transform.
// E.g. pressing g4.5x means "translate 4.5 units along the X axis".
// Use the Unicode value because we care about the text, not the actual keycode.
// This ensures numbers work consistently across different keyboard language layouts.
bool processed = true;
Key key = k->get_physical_keycode();
char32_t unicode = k->get_unicode();
if (unicode >= '0' && unicode <= '9') {
uint32_t value = uint32_t(unicode - Key::KEY_0);
Key keycode = k->get_keycode();
Key physical_keycode = k->get_physical_keycode();
// Use physical keycode for main keyboard numbers (for non-QWERTY layouts like AZERTY)
// but regular keycode for numpad numbers.
if ((physical_keycode >= Key::KEY_0 && physical_keycode <= Key::KEY_9) || (keycode >= Key::KP_0 && keycode <= Key::KP_9)) {
uint32_t value;
if (physical_keycode >= Key::KEY_0 && physical_keycode <= Key::KEY_9) {
value = uint32_t(physical_keycode - Key::KEY_0);
} else {
value = uint32_t(keycode - Key::KP_0);
}
if (_edit.numeric_next_decimal < 0) {
_edit.numeric_input = _edit.numeric_input + value * Math::pow(10.0, _edit.numeric_next_decimal--);
} else {
_edit.numeric_input = _edit.numeric_input * 10 + value;
}
update_transform_numeric();
} else if (unicode == '-') {
} else if (keycode == Key::MINUS || keycode == Key::KP_SUBTRACT) {
_edit.numeric_negate = !_edit.numeric_negate;
update_transform_numeric();
} else if (unicode == '.') {
} else if (keycode == Key::PERIOD || physical_keycode == Key::KP_PERIOD) {
// Use physical keycode for KP_PERIOD to ensure numpad period works consistently
// across different keyboard layouts (like nordic keyboards).
if (_edit.numeric_next_decimal == 0) {
_edit.numeric_next_decimal = -1;
}
} else if (key == Key::ENTER || key == Key::KP_ENTER || key == Key::SPACE) {
} else if (keycode == Key::ENTER || keycode == Key::KP_ENTER || keycode == Key::SPACE) {
commit_transform();
} else {
processed = false;