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Rename EditorPropertyTransform to EditorPropertyTransform3D
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@@ -95,7 +95,7 @@ void BoneTransformEditor::create_editors() {
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section->get_vbox()->add_child(transform_section);
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// Transform/Matrix property
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transform_property = memnew(EditorPropertyTransform());
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transform_property = memnew(EditorPropertyTransform3D());
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transform_property->setup(-10000, 10000, 0.001f, true);
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transform_property->set_label("Transform");
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transform_property->set_use_folding(true);
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