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Add mouse_shape_entered and mouse_shape_exited signals to CollisionObject2D.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
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@@ -84,6 +84,8 @@ public:
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StringName mouse_entered;
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StringName mouse_exited;
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StringName mouse_shape_entered;
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StringName mouse_shape_exited;
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StringName focus_entered;
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StringName focus_exited;
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@@ -182,6 +184,8 @@ public:
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StringName _mouse_enter;
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StringName _mouse_exit;
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StringName _mouse_shape_enter;
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StringName _mouse_shape_exit;
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StringName frame_changed;
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