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Add support for projectors in spot and omni lights.
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@@ -327,8 +327,8 @@ public:
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virtual Size2 texture_size_with_proxy(RID p_proxy) = 0;
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virtual void texture_add_to_decal_atlas(RID p_texture) = 0;
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virtual void texture_remove_from_decal_atlas(RID p_texture) = 0;
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virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0;
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virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0;
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/* SHADER API */
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