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Remove empty constructors and destructors from editor/
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@@ -222,8 +222,6 @@ public:
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virtual CodeTextEditor *get_code_editor() const = 0;
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virtual void validate() = 0;
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ScriptEditorBase() {}
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};
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typedef ScriptEditorBase *(*CreateScriptEditorFunc)(const Ref<Resource> &p_resource);
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@@ -642,5 +640,4 @@ public:
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virtual void edited_scene_changed() override;
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ScriptEditorPlugin();
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~ScriptEditorPlugin();
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};
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