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Remove empty constructors and destructors from editor/
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@@ -51,9 +51,6 @@ VoxelGIGizmoPlugin::VoxelGIGizmoPlugin() {
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create_handle_material("handles");
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}
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VoxelGIGizmoPlugin::~VoxelGIGizmoPlugin() {
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}
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bool VoxelGIGizmoPlugin::has_gizmo(Node3D *p_spatial) {
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return Object::cast_to<VoxelGI>(p_spatial) != nullptr;
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}
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