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Remove empty constructors and destructors from editor/
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@@ -32,9 +32,6 @@
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#include "scene/3d/sprite_3d.h"
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SpriteBase3DGizmoPlugin::SpriteBase3DGizmoPlugin() {
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}
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bool SpriteBase3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
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return Object::cast_to<SpriteBase3D>(p_spatial) != nullptr;
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}
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