You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-26 15:46:23 +00:00
Remove empty constructors and destructors from editor/
This commit is contained in:
@@ -35,9 +35,6 @@
|
||||
#include "scene/3d/soft_body_3d.h"
|
||||
#include "scene/resources/3d/primitive_meshes.h"
|
||||
|
||||
MeshInstance3DGizmoPlugin::MeshInstance3DGizmoPlugin() {
|
||||
}
|
||||
|
||||
bool MeshInstance3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
||||
return Object::cast_to<MeshInstance3D>(p_spatial) != nullptr && Object::cast_to<SoftBody3D>(p_spatial) == nullptr;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user