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Remove empty constructors and destructors from editor/
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@@ -38,8 +38,6 @@ void CollisionPolygon2DEditor::_set_node(Node *p_polygon) {
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node = Object::cast_to<CollisionPolygon2D>(p_polygon);
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}
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CollisionPolygon2DEditor::CollisionPolygon2DEditor() {}
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CollisionPolygon2DEditorPlugin::CollisionPolygon2DEditorPlugin() :
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AbstractPolygon2DEditorPlugin(memnew(CollisionPolygon2DEditor), "CollisionPolygon2D") {
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}
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