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Remove empty constructors and destructors from editor/
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@@ -73,7 +73,6 @@ public:
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bool is_require() const;
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BoneMapperButton(const StringName &p_profile_bone_name, bool p_require, bool p_selected);
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~BoneMapperButton();
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};
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class BoneMapperItem : public VBoxContainer {
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@@ -100,7 +99,6 @@ public:
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void assign_button_id(int p_button_id);
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BoneMapperItem(Ref<BoneMap> &p_bone_map, const StringName &p_profile_bone_name = StringName());
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~BoneMapperItem();
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};
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class BonePicker : public AcceptDialog {
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@@ -124,7 +122,6 @@ private:
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public:
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BonePicker(Skeleton3D *p_skeleton);
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~BonePicker();
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};
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class BoneMapper : public VBoxContainer {
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@@ -189,7 +186,6 @@ public:
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int get_current_bone_idx() const;
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BoneMapper(Skeleton3D *p_skeleton, Ref<BoneMap> &p_bone_map);
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~BoneMapper();
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};
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class BoneMapEditor : public VBoxContainer {
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@@ -207,7 +203,6 @@ protected:
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public:
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BoneMapEditor(Ref<BoneMap> &p_bone_map);
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~BoneMapEditor();
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};
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class EditorInspectorPluginBoneMap : public EditorInspectorPlugin {
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