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mirror of https://github.com/godotengine/godot.git synced 2025-11-21 14:57:09 +00:00

Remove empty constructors and destructors from editor/

This commit is contained in:
kobewi
2025-03-11 21:02:42 +01:00
parent 9e6ee9c5c3
commit 6f25babd6b
199 changed files with 1 additions and 577 deletions

View File

@@ -73,7 +73,6 @@ public:
bool is_require() const;
BoneMapperButton(const StringName &p_profile_bone_name, bool p_require, bool p_selected);
~BoneMapperButton();
};
class BoneMapperItem : public VBoxContainer {
@@ -100,7 +99,6 @@ public:
void assign_button_id(int p_button_id);
BoneMapperItem(Ref<BoneMap> &p_bone_map, const StringName &p_profile_bone_name = StringName());
~BoneMapperItem();
};
class BonePicker : public AcceptDialog {
@@ -124,7 +122,6 @@ private:
public:
BonePicker(Skeleton3D *p_skeleton);
~BonePicker();
};
class BoneMapper : public VBoxContainer {
@@ -189,7 +186,6 @@ public:
int get_current_bone_idx() const;
BoneMapper(Skeleton3D *p_skeleton, Ref<BoneMap> &p_bone_map);
~BoneMapper();
};
class BoneMapEditor : public VBoxContainer {
@@ -207,7 +203,6 @@ protected:
public:
BoneMapEditor(Ref<BoneMap> &p_bone_map);
~BoneMapEditor();
};
class EditorInspectorPluginBoneMap : public EditorInspectorPlugin {