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Remove empty constructors and destructors from editor/
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@@ -2341,9 +2341,6 @@ SceneTreeDialog::SceneTreeDialog() {
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tree->connect("node_selected", callable_mp(this, &SceneTreeDialog::_selected_changed));
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}
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SceneTreeDialog::~SceneTreeDialog() {
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}
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/******** CACHE *********/
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HashMap<Node *, SceneTreeEditor::CachedNode>::Iterator SceneTreeEditor::NodeCache::add(Node *p_node, TreeItem *p_item) {
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