1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-06 12:20:30 +00:00

Bucket fill will now incrementally process the queue on preview mode

This commit is contained in:
Marcelo Fernandez
2017-09-24 10:35:55 -03:00
parent 4ac7f5acf9
commit 6f1ac101b8
2 changed files with 32 additions and 11 deletions

View File

@@ -39,6 +39,14 @@ void TileMapEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_PROCESS: {
if (bucket_queue.size() && canvas_item_editor) {
canvas_item_editor->update();
}
} break;
case NOTIFICATION_ENTER_TREE: {
transp->set_icon(get_icon("Transpose", "EditorIcons"));
@@ -382,20 +390,26 @@ PoolVector<Vector2> TileMapEditor::_bucket_fill(const Point2i &p_start, bool era
bucket_cache = PoolVector<Vector2>();
bucket_cache_tile = prev_id;
bucket_cache_rect = r;
} else {
return bucket_cache;
bucket_queue.clear();
}
}
PoolVector<Vector2> points;
int count = 0;
int limit = 0;
List<Point2i> queue;
queue.push_back(p_start);
if (preview) {
limit = 1024;
} else {
bucket_queue.clear();
}
while (queue.size()) {
bucket_queue.push_back(p_start);
Point2i n = queue.front()->get();
queue.pop_front();
while (bucket_queue.size()) {
Point2i n = bucket_queue.front()->get();
bucket_queue.pop_front();
if (!r.has_point(n))
continue;
@@ -413,10 +427,15 @@ PoolVector<Vector2> TileMapEditor::_bucket_fill(const Point2i &p_start, bool era
points.push_back(n);
}
queue.push_back(n + Point2i(0, 1));
queue.push_back(n + Point2i(0, -1));
queue.push_back(n + Point2i(1, 0));
queue.push_back(n + Point2i(-1, 0));
bucket_queue.push_back(Point2i(n.x, n.y + 1));
bucket_queue.push_back(Point2i(n.x, n.y - 1));
bucket_queue.push_back(Point2i(n.x + 1, n.y));
bucket_queue.push_back(Point2i(n.x - 1, n.y));
count++;
}
if (limit > 0 && count >= limit) {
break;
}
}
@@ -1648,6 +1667,7 @@ TileMapEditorPlugin::TileMapEditorPlugin(EditorNode *p_node) {
tile_map_editor = memnew(TileMapEditor(p_node));
add_control_to_container(CONTAINER_CANVAS_EDITOR_SIDE, tile_map_editor);
tile_map_editor->hide();
tile_map_editor->set_process(true);
}
TileMapEditorPlugin::~TileMapEditorPlugin() {