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Implementation of 'struct' for shaders
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@@ -162,6 +162,9 @@ static String dump_node_code(SL::Node *p_node, int p_level) {
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}
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//code+=dump_node_code(pnode->body,p_level);
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} break;
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case SL::Node::TYPE_STRUCT: {
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} break;
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case SL::Node::TYPE_FUNCTION: {
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