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More 3D Improvements
-=-=-=-=-=-=-=-=-=-= -Sprite3D and AnimatedSprite3D support. -Opaque pre-pass works, is compatible with shadows -Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc) -Added option to use alpha discard in FixedMaterial -Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale -Ability for Background (image or cubemap) to send to glow buffer -Dumb Deploy of clients now actually works in Android -Many Many rendering fixes, 3D is much more usable now.
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@@ -2204,8 +2204,9 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) {
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} break;
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case RUN_DEPLOY_DUMB_CLIENTS: {
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bool ischecked = fileserver_menu->get_popup()->is_item_checked( fileserver_menu->get_popup()->get_item_index(RUN_DEPLOY_DUMB_CLIENTS));
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fileserver_menu->get_popup()->set_item_checked( fileserver_menu->get_popup()->get_item_index(RUN_DEPLOY_DUMB_CLIENTS),!ischecked);
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bool ischecked = fileserver_menu->get_popup()->is_item_checked( fileserver_menu->get_popup()->get_item_index(RUN_DEPLOY_DUMB_CLIENTS));
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fileserver_menu->get_popup()->set_item_checked( fileserver_menu->get_popup()->get_item_index(RUN_DEPLOY_DUMB_CLIENTS),!ischecked);
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run_native->set_deploy_dumb(!ischecked);
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} break;
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case SETTINGS_UPDATE_ALWAYS: {
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@@ -3612,7 +3613,7 @@ EditorNode::EditorNode() {
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p->set_item_tooltip(p->get_item_index(RUN_FILE_SERVER),"Enable/Disable the File Server.");
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p->add_separator();
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p->add_check_item("Deploy Dumb Clients",RUN_DEPLOY_DUMB_CLIENTS);
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p->set_item_checked( p->get_item_index(RUN_DEPLOY_DUMB_CLIENTS),true );
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//p->set_item_checked( p->get_item_index(RUN_DEPLOY_DUMB_CLIENTS),true );
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p->set_item_tooltip(p->get_item_index(RUN_DEPLOY_DUMB_CLIENTS),"Deploy dumb clients when the File Server is active.");
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p->connect("item_pressed",this,"_menu_option");
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