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More 3D Improvements

-=-=-=-=-=-=-=-=-=-=

-Sprite3D and AnimatedSprite3D support.
-Opaque pre-pass works, is compatible with shadows
-Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc)
-Added option to use alpha discard in FixedMaterial
-Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale
-Ability for Background (image or cubemap) to send to glow buffer
-Dumb Deploy of clients now actually works in Android
-Many Many rendering fixes, 3D is much more usable now.
This commit is contained in:
Juan Linietsky
2014-05-29 10:56:39 -03:00
parent d9adf2627a
commit 6f0b4678e2
50 changed files with 2261 additions and 93 deletions

View File

@@ -2204,8 +2204,9 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) {
} break;
case RUN_DEPLOY_DUMB_CLIENTS: {
bool ischecked = fileserver_menu->get_popup()->is_item_checked( fileserver_menu->get_popup()->get_item_index(RUN_DEPLOY_DUMB_CLIENTS));
fileserver_menu->get_popup()->set_item_checked( fileserver_menu->get_popup()->get_item_index(RUN_DEPLOY_DUMB_CLIENTS),!ischecked);
bool ischecked = fileserver_menu->get_popup()->is_item_checked( fileserver_menu->get_popup()->get_item_index(RUN_DEPLOY_DUMB_CLIENTS));
fileserver_menu->get_popup()->set_item_checked( fileserver_menu->get_popup()->get_item_index(RUN_DEPLOY_DUMB_CLIENTS),!ischecked);
run_native->set_deploy_dumb(!ischecked);
} break;
case SETTINGS_UPDATE_ALWAYS: {
@@ -3612,7 +3613,7 @@ EditorNode::EditorNode() {
p->set_item_tooltip(p->get_item_index(RUN_FILE_SERVER),"Enable/Disable the File Server.");
p->add_separator();
p->add_check_item("Deploy Dumb Clients",RUN_DEPLOY_DUMB_CLIENTS);
p->set_item_checked( p->get_item_index(RUN_DEPLOY_DUMB_CLIENTS),true );
//p->set_item_checked( p->get_item_index(RUN_DEPLOY_DUMB_CLIENTS),true );
p->set_item_tooltip(p->get_item_index(RUN_DEPLOY_DUMB_CLIENTS),"Deploy dumb clients when the File Server is active.");
p->connect("item_pressed",this,"_menu_option");