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More 3D Improvements

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-Sprite3D and AnimatedSprite3D support.
-Opaque pre-pass works, is compatible with shadows
-Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc)
-Added option to use alpha discard in FixedMaterial
-Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale
-Ability for Background (image or cubemap) to send to glow buffer
-Dumb Deploy of clients now actually works in Android
-Many Many rendering fixes, 3D is much more usable now.
This commit is contained in:
Juan Linietsky
2014-05-29 10:56:39 -03:00
parent d9adf2627a
commit 6f0b4678e2
50 changed files with 2261 additions and 93 deletions

View File

@@ -1034,7 +1034,7 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::fragment_builtins_defs[]={
{ "SPEC_EXP", TYPE_FLOAT},
{ "GLOW", TYPE_FLOAT},
{ "SHADE_PARAM", TYPE_FLOAT},
{ "DISCARD", TYPE_FLOAT},
{ "DISCARD", TYPE_BOOL},
{ "SCREEN_UV", TYPE_VEC2},
{ "POINT_COORD", TYPE_VEC2},
{ "INV_CAMERA_MATRIX", TYPE_MAT4},