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More 3D Improvements
-=-=-=-=-=-=-=-=-=-= -Sprite3D and AnimatedSprite3D support. -Opaque pre-pass works, is compatible with shadows -Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc) -Added option to use alpha discard in FixedMaterial -Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale -Ability for Background (image or cubemap) to send to glow buffer -Dumb Deploy of clients now actually works in Android -Many Many rendering fixes, 3D is much more usable now.
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@@ -1034,7 +1034,7 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::fragment_builtins_defs[]={
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{ "SPEC_EXP", TYPE_FLOAT},
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{ "GLOW", TYPE_FLOAT},
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{ "SHADE_PARAM", TYPE_FLOAT},
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{ "DISCARD", TYPE_FLOAT},
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{ "DISCARD", TYPE_BOOL},
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{ "SCREEN_UV", TYPE_VEC2},
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{ "POINT_COORD", TYPE_VEC2},
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{ "INV_CAMERA_MATRIX", TYPE_MAT4},
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