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More 3D Improvements

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-Sprite3D and AnimatedSprite3D support.
-Opaque pre-pass works, is compatible with shadows
-Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc)
-Added option to use alpha discard in FixedMaterial
-Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale
-Ability for Background (image or cubemap) to send to glow buffer
-Dumb Deploy of clients now actually works in Android
-Many Many rendering fixes, 3D is much more usable now.
This commit is contained in:
Juan Linietsky
2014-05-29 10:56:39 -03:00
parent d9adf2627a
commit 6f0b4678e2
50 changed files with 2261 additions and 93 deletions

View File

@@ -77,11 +77,11 @@ public:
virtual int get_device_count() const { return show_run?1:0; };
virtual String get_device_name(int p_device) const { return "Run in Browser"; }
virtual String get_device_info(int p_device) const { return "Run exported HTML in the system's default browser."; }
virtual Error run(int p_device);
virtual Error run(int p_device,bool p_dumb=false);
virtual bool requieres_password(bool p_debug) const { return false; }
virtual String get_binary_extension() const { return "html"; }
virtual Error export_project(const String& p_path,bool p_debug,const String& p_password="");
virtual Error export_project(const String& p_path,bool p_debug,bool p_dumb=false);
virtual bool can_export(String *r_error=NULL) const;
@@ -194,7 +194,7 @@ struct JSExportData {
Error EditorExportPlatformJavaScript::export_project(const String& p_path,bool p_debug,const String& p_password) {
Error EditorExportPlatformJavaScript::export_project(const String& p_path, bool p_debug, bool p_dumb) {
String src_template;
@@ -299,7 +299,7 @@ Error EditorExportPlatformJavaScript::export_project(const String& p_path,bool p
}
Error EditorExportPlatformJavaScript::run(int p_device) {
Error EditorExportPlatformJavaScript::run(int p_device, bool p_dumb) {
String path = EditorSettings::get_singleton()->get_settings_path()+"/tmp/tmp_export.html";
Error err = export_project(path,true,"");