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Skip rendering sky if viewport is set to transparent background
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@@ -78,6 +78,9 @@ public:
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RenderingMethod::RenderInfo *render_info = nullptr;
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/* Viewport data */
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bool transparent_bg = false;
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/* Shadow data */
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const RendererSceneRender::RenderShadowData *render_shadows = nullptr;
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int render_shadow_count = 0;
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