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Re-add missing SNAME macros in get_theme_* calls
They were removed in the previous commit reverting the addition of `SNAME` to `add_theme_*` and theme setter methods, which is not wanted.
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@@ -258,7 +258,7 @@ void ReplicationEditor::edit(MultiplayerSynchronizer *p_sync) {
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Ref<Texture2D> ReplicationEditor::_get_class_icon(const Node *p_node) {
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if (!p_node || !has_theme_icon(p_node->get_class(), "EditorIcons")) {
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return get_theme_icon("ImportFail", "EditorIcons");
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return get_theme_icon(SNAME("ImportFail"), SNAME("EditorIcons"));
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}
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return get_theme_icon(p_node->get_class(), "EditorIcons");
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}
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@@ -285,7 +285,7 @@ void ReplicationEditor::_add_property(const NodePath &p_property, bool p_spawn,
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icon = _get_class_icon(node);
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}
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item->set_icon(0, icon);
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item->add_button(3, get_theme_icon("Remove", "EditorIcons"));
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item->add_button(3, get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
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item->set_text_alignment(1, HORIZONTAL_ALIGNMENT_CENTER);
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item->set_cell_mode(1, TreeItem::CELL_MODE_CHECK);
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item->set_checked(1, p_spawn);
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