1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-24 15:26:15 +00:00

Merge pull request #54071 from KoBeWi/infinite_unlimited_connections

Focus current node after connecting
This commit is contained in:
Rémi Verschelde
2023-07-07 16:01:17 +02:00
3 changed files with 11 additions and 0 deletions

View File

@@ -39,6 +39,7 @@
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/scene_tree_editor.h"
#include "editor/node_dock.h"
#include "editor/scene_tree_dock.h"
#include "plugins/script_editor_plugin.h"
#include "scene/gui/button.h"
@@ -1440,6 +1441,7 @@ ConnectionsDock::ConnectionsDock() {
connect_button->connect("pressed", callable_mp(this, &ConnectionsDock::_connect_pressed));
connect_dialog = memnew(ConnectDialog);
connect_dialog->connect("connected", callable_mp(NodeDock::get_singleton(), &NodeDock::restore_last_valid_node), CONNECT_DEFERRED);
add_child(connect_dialog);
disconnect_all_dialog = memnew(ConfirmationDialog);