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Improved kinematic body 2D and 3D, Now can move rigid body
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@@ -472,7 +472,7 @@ public:
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Variant collider_metadata;
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};
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virtual bool body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, MotionResult *r_result = NULL) = 0;
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virtual bool body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result = NULL) = 0;
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/* JOINT API */
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