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Use platform-specific methods for FileAccess reading and writing
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@@ -68,12 +68,18 @@ public:
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virtual bool eof_reached() const override; ///< reading passed EOF
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virtual uint8_t get_8() const override; ///< get a byte
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virtual uint16_t get_16() const override;
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virtual uint32_t get_32() const override;
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virtual uint64_t get_64() const override;
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virtual uint64_t get_buffer(uint8_t *p_dst, uint64_t p_length) const override;
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virtual Error get_error() const override; ///< get last error
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virtual void flush() override;
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virtual void store_8(uint8_t p_dest) override; ///< store a byte
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virtual void store_16(uint16_t p_dest) override;
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virtual void store_32(uint32_t p_dest) override;
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virtual void store_64(uint64_t p_dest) override;
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virtual void store_buffer(const uint8_t *p_src, uint64_t p_length) override; ///< store an array of bytes
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virtual bool file_exists(const String &p_path) override; ///< return true if a file exists
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