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Add a system to properly update materials if the uniform set is gone (likely deleted texture)

This commit is contained in:
Juan Linietsky
2019-07-29 15:29:43 -03:00
parent c613ead5fa
commit 6ecedd1e6c
6 changed files with 40 additions and 8 deletions

View File

@@ -4,10 +4,10 @@
#include "servers/visual/rasterizer.h"
#include "servers/visual/rasterizer_rd/rasterizer_storage_rd.h"
#include "servers/visual/rasterizer_rd/render_pipeline_vertex_format_cache_rd.h"
#include "servers/visual/rendering_device.h"
#include "servers/visual/rasterizer_rd/shader_compiler_rd.h"
#include "servers/visual/rasterizer_rd/shaders/canvas.glsl.gen.h"
#include "servers/visual/rasterizer_rd/shaders/canvas_occlusion.glsl.gen.h"
#include "servers/visual/rendering_device.h"
class RasterizerCanvasRD : public RasterizerCanvas {
@@ -167,6 +167,7 @@ class RasterizerCanvasRD : public RasterizerCanvas {
}
struct MaterialData : public RasterizerStorageRD::MaterialData {
uint64_t last_frame;
ShaderData *shader_data;
RID uniform_buffer;
RID uniform_set;