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Make Node::orphan_node_count thread-safe
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@@ -141,6 +141,16 @@ int Performance::_get_node_count() const {
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return sml->get_node_count();
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}
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int Performance::_get_orphan_node_count() const {
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#ifdef DEBUG_ENABLED
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const int total_node_count = Node::total_node_count.get();
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const int orphan_node_count = total_node_count - _get_node_count();
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return orphan_node_count;
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#else
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return 0;
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#endif
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}
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String Performance::get_monitor_name(Monitor p_monitor) const {
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ERR_FAIL_INDEX_V(p_monitor, MONITOR_MAX, String());
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static const char *names[MONITOR_MAX] = {
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@@ -240,7 +250,7 @@ double Performance::get_monitor(Monitor p_monitor) const {
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case OBJECT_NODE_COUNT:
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return _get_node_count();
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case OBJECT_ORPHAN_NODE_COUNT:
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return Node::orphan_node_count;
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return _get_orphan_node_count();
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case RENDER_TOTAL_OBJECTS_IN_FRAME:
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return RS::get_singleton()->get_rendering_info(RS::RENDERING_INFO_TOTAL_OBJECTS_IN_FRAME);
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case RENDER_TOTAL_PRIMITIVES_IN_FRAME:
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