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Make Node::orphan_node_count thread-safe
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@@ -154,6 +154,7 @@
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</constant>
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<constant name="OBJECT_ORPHAN_NODE_COUNT" value="10" enum="Monitor">
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Number of orphan nodes, i.e. nodes which are not parented to a node of the scene tree. [i]Lower is better.[/i]
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[b]Note:[/b] This is only available in debug mode and will always return [code]0[/code] when used in a project exported in release mode.
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</constant>
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<constant name="RENDER_TOTAL_OBJECTS_IN_FRAME" value="11" enum="Monitor">
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The total number of objects in the last rendered frame. This metric doesn't include culled objects (either via hiding nodes, frustum culling or occlusion culling). [i]Lower is better.[/i]
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