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Fix custom built-in script names

This commit is contained in:
kobewi
2021-12-08 14:04:10 +01:00
parent 93808ce6cb
commit 6eb1c92cea
3 changed files with 3 additions and 3 deletions

View File

@@ -154,7 +154,7 @@ String TextEditor::get_name() {
if (name.empty()) {
// This appears for newly created built-in text_files before saving the scene.
name = TTR("[unsaved]");
} else if (text_file->get_path().find("local://") == -1 && text_file->get_path().find("::") == -1) {
} else if (text_file->get_path().find("local://") == -1 || text_file->get_path().find("::") == -1) {
const String &text_file_name = text_file->get_name();
if (text_file_name != "") {
// If the built-in text_file has a custom resource name defined,