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Refactor VisibilityNotifier3D
* This is the 3D counterpart to #49632 * Implemented a bit different as 3D works using instancing After merged, both 2D and 3D classes will most likely be renamed in a separate PR to DisplayNotifier2D/3D.
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@@ -529,6 +529,12 @@ public:
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FUNC1(particles_collision_height_field_update, RID)
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FUNC2(particles_collision_set_height_field_resolution, RID, ParticlesCollisionHeightfieldResolution)
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/* VISIBILITY_NOTIFIER */
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FUNCRIDSPLIT(visibility_notifier)
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FUNC2(visibility_notifier_set_aabb, RID, const AABB &)
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FUNC3(visibility_notifier_set_callbacks, RID, const Callable &, const Callable &)
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#undef server_name
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#undef ServerName
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//from now on, calls forwarded to this singleton
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@@ -549,7 +555,7 @@ public:
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/* OCCLUDER */
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FUNCRIDSPLIT(occluder)
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FUNC3(occluder_set_mesh, RID, const PackedVector3Array &, const PackedInt32Array &);
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FUNC3(occluder_set_mesh, RID, const PackedVector3Array &, const PackedInt32Array &)
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#undef server_name
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#undef ServerName
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