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GDScript: Fix common mismatched external parser errors

This commit is contained in:
rune-scape
2024-07-23 04:46:28 -07:00
parent 607b230ffe
commit 6e8fa6dd50
15 changed files with 225 additions and 44 deletions

View File

@@ -41,9 +41,22 @@
class GDScriptAnalyzer {
GDScriptParser *parser = nullptr;
template <typename Fn>
class Finally {
Fn fn;
public:
Finally(Fn p_fn) :
fn(p_fn) {}
~Finally() {
fn();
}
};
const GDScriptParser::EnumNode *current_enum = nullptr;
GDScriptParser::LambdaNode *current_lambda = nullptr;
List<GDScriptParser::LambdaNode *> pending_body_resolution_lambdas;
HashMap<const GDScriptParser::ClassNode *, Ref<GDScriptParserRef>> external_class_parser_cache;
bool static_context = false;
// Tests for detecting invalid overloading of script members
@@ -52,7 +65,7 @@ class GDScriptAnalyzer {
Error check_native_member_name_conflict(const StringName &p_member_name, const GDScriptParser::Node *p_member_node, const StringName &p_native_type_string);
Error check_class_member_name_conflict(const GDScriptParser::ClassNode *p_class_node, const StringName &p_member_name, const GDScriptParser::Node *p_member_node);
void get_class_node_current_scope_classes(GDScriptParser::ClassNode *p_node, List<GDScriptParser::ClassNode *> *p_list);
void get_class_node_current_scope_classes(GDScriptParser::ClassNode *p_node, List<GDScriptParser::ClassNode *> *p_list, GDScriptParser::Node *p_source);
Error resolve_class_inheritance(GDScriptParser::ClassNode *p_class, const GDScriptParser::Node *p_source = nullptr);
Error resolve_class_inheritance(GDScriptParser::ClassNode *p_class, bool p_recursive);
@@ -132,6 +145,10 @@ class GDScriptAnalyzer {
void resolve_pending_lambda_bodies();
bool class_exists(const StringName &p_class) const;
void reduce_identifier_from_base_set_class(GDScriptParser::IdentifierNode *p_identifier, GDScriptParser::DataType p_identifier_datatype);
Ref<GDScriptParserRef> ensure_cached_parser_for_class(const GDScriptParser::ClassNode *p_class, const GDScriptParser::ClassNode *p_from_class, const String &p_context, const GDScriptParser::Node *p_source);
Ref<GDScriptParserRef> find_cached_parser_for_class(const GDScriptParser::ClassNode *p_class, const Ref<GDScriptParserRef> &p_dependant_parser);
Ref<GDScriptParserRef> find_cached_parser_for_class(const GDScriptParser::ClassNode *p_class, GDScriptParser *p_dependant_parser);
Ref<GDScript> get_depended_shallow_script(const String &p_path, Error &r_error);
#ifdef DEBUG_ENABLED
void is_shadowing(GDScriptParser::IdentifierNode *p_identifier, const String &p_context, const bool p_in_local_scope);
#endif