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Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method naming
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@@ -468,7 +468,7 @@ Vector3 SpatialEditorViewport::_get_screen_to_space(const Vector3& p_pos) {
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CameraMatrix cm;
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cm.set_perspective(get_fov(),get_size().get_aspect(),get_znear(),get_zfar());
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cm.set_perspective(get_fov(),get_size().aspect(),get_znear(),get_zfar());
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float screen_w,screen_h;
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cm.get_viewport_size(screen_w,screen_h);
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@@ -1898,7 +1898,7 @@ void SpatialEditorViewport::_draw() {
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Size2 ss = Size2( GlobalConfig::get_singleton()->get("display/width"), GlobalConfig::get_singleton()->get("display/height") );
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float aspect = ss.get_aspect();
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float aspect = ss.aspect();
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Size2 s = get_size();
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Rect2 draw_rect;
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