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Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method naming
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@@ -1138,8 +1138,8 @@ void SceneTree::_update_root_rect() {
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Size2 viewport_size;
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Size2 screen_size;
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float viewport_aspect = desired_res.get_aspect();
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float video_mode_aspect = video_mode.get_aspect();
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float viewport_aspect = desired_res.aspect();
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float video_mode_aspect = video_mode.aspect();
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if (stretch_aspect==STRETCH_ASPECT_IGNORE || ABS(viewport_aspect - video_mode_aspect)<CMP_EPSILON) {
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//same aspect or ignore aspect
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