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Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method naming

This commit is contained in:
Juan Linietsky
2017-01-13 20:00:43 -03:00
parent 00ec16e3f3
commit 6e88b1096a
6 changed files with 17 additions and 17 deletions

View File

@@ -373,7 +373,7 @@ Vector3 Camera::project_local_ray_normal(const Point2& p_pos) const {
ray=Vector3(0,0,-1);
} else {
CameraMatrix cm;
cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
cm.set_perspective(fov,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH);
float screen_w,screen_h;
cm.get_viewport_size(screen_w,screen_h);
ray=Vector3( ((cpos.x/viewport_size.width)*2.0-1.0)*screen_w, ((1.0-(cpos.y/viewport_size.height))*2.0-1.0)*screen_h,-near).normalized();
@@ -410,10 +410,10 @@ Vector3 Camera::project_ray_origin(const Point2& p_pos) const {
Vector2 pos = cpos / viewport_size;
float vsize,hsize;
if (keep_aspect==KEEP_WIDTH) {
vsize = size/viewport_size.get_aspect();
vsize = size/viewport_size.aspect();
hsize = size;
} else {
hsize = size*viewport_size.get_aspect();
hsize = size*viewport_size.aspect();
vsize = size;
}
@@ -449,9 +449,9 @@ Point2 Camera::unproject_position(const Vector3& p_pos) const {
if (mode==PROJECTION_ORTHOGONAL)
cm.set_orthogonal(size,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
cm.set_orthogonal(size,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH);
else
cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
cm.set_perspective(fov,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH);
Plane p(get_camera_transform().xform_inv(p_pos),1.0);
@@ -479,9 +479,9 @@ Vector3 Camera::project_position(const Point2& p_point) const {
CameraMatrix cm;
if (mode==PROJECTION_ORTHOGONAL)
cm.set_orthogonal(size,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
cm.set_orthogonal(size,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH);
else
cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
cm.set_perspective(fov,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH);
Size2 vp_size;
cm.get_viewport_size(vp_size.x,vp_size.y);
@@ -628,9 +628,9 @@ Vector<Plane> Camera::get_frustum() const {
Size2 viewport_size = get_viewport()->get_visible_rect().size;
CameraMatrix cm;
if (mode==PROJECTION_PERSPECTIVE)
cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
cm.set_perspective(fov,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH);
else
cm.set_orthogonal(size,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
cm.set_orthogonal(size,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH);
return cm.get_projection_planes(get_camera_transform());