You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-12-05 17:15:09 +00:00
Fix built-in(PI, TAU, E) assignment to a global constant in a shader
This commit is contained in:
@@ -989,7 +989,7 @@ private:
|
||||
bool _check_node_constness(const Node *p_node) const;
|
||||
|
||||
Node *_parse_array_size(BlockNode *p_block, const FunctionInfo &p_function_info, int &r_array_size);
|
||||
Error _parse_global_array_size(int &r_array_size);
|
||||
Error _parse_global_array_size(int &r_array_size, const FunctionInfo &p_function_info);
|
||||
Error _parse_local_array_size(BlockNode *p_block, const FunctionInfo &p_function_info, ArrayDeclarationNode *p_node, ArrayDeclarationNode::Declaration *p_decl, int &r_array_size, bool &r_is_unknown_size);
|
||||
|
||||
Node *_parse_expression(BlockNode *p_block, const FunctionInfo &p_function_info);
|
||||
|
||||
Reference in New Issue
Block a user