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Use fullscreen tri instead of quad

This commit is contained in:
Matias N. Goldberg
2023-08-05 16:30:47 -03:00
parent 16a93563bf
commit 6e7d87fb25
14 changed files with 46 additions and 73 deletions

View File

@@ -191,11 +191,10 @@ void Luminance::luminance_reduction(RID p_source_texture, const Size2i p_source_
RD::Uniform u_current_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_luminance_buffers->current }));
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 1, u_current_texture), 1);
}
RD::get_singleton()->draw_list_bind_index_array(draw_list, material_storage->get_quad_index_array());
RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(LuminanceReduceRasterPushConstant));
RD::get_singleton()->draw_list_draw(draw_list, true);
RD::get_singleton()->draw_list_draw(draw_list, false, 1u, 3u);
RD::get_singleton()->draw_list_end();
}
} else {