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mirror of https://github.com/godotengine/godot.git synced 2025-11-14 13:41:12 +00:00

Style: Set clang-format Standard to c++14

This commit is contained in:
Rémi Verschelde
2021-05-04 14:20:36 +02:00
parent 7e61be3cb0
commit 6e600cb3f0
248 changed files with 841 additions and 842 deletions

View File

@@ -213,7 +213,7 @@ public:
BIND0R(RID, mesh_create)
BIND10(mesh_add_surface, RID, uint32_t, PrimitiveType, const PoolVector<uint8_t> &, int, const PoolVector<uint8_t> &, int, const AABB &, const Vector<PoolVector<uint8_t> > &, const Vector<AABB> &)
BIND10(mesh_add_surface, RID, uint32_t, PrimitiveType, const PoolVector<uint8_t> &, int, const PoolVector<uint8_t> &, int, const AABB &, const Vector<PoolVector<uint8_t>> &, const Vector<AABB> &)
BIND2(mesh_set_blend_shape_count, RID, int)
BIND1RC(int, mesh_get_blend_shape_count, RID)
@@ -236,7 +236,7 @@ public:
BIND2RC(PrimitiveType, mesh_surface_get_primitive_type, RID, int)
BIND2RC(AABB, mesh_surface_get_aabb, RID, int)
BIND2RC(Vector<PoolVector<uint8_t> >, mesh_surface_get_blend_shapes, RID, int)
BIND2RC(Vector<PoolVector<uint8_t>>, mesh_surface_get_blend_shapes, RID, int)
BIND2RC(Vector<AABB>, mesh_surface_get_skeleton_aabb, RID, int)
BIND2(mesh_remove_surface, RID, int)