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mirror of https://github.com/godotengine/godot.git synced 2025-11-23 15:16:17 +00:00

Style: Set clang-format Standard to c++14

This commit is contained in:
Rémi Verschelde
2021-05-04 14:20:36 +02:00
parent 7e61be3cb0
commit 6e600cb3f0
248 changed files with 841 additions and 842 deletions

View File

@@ -555,9 +555,9 @@ void Mesh::clear_cache() const {
debug_lines.clear();
}
Vector<Ref<Shape> > Mesh::convex_decompose() const {
Vector<Ref<Shape>> Mesh::convex_decompose() const {
ERR_FAIL_COND_V(!convex_composition_function, Vector<Ref<Shape> >());
ERR_FAIL_COND_V(!convex_composition_function, Vector<Ref<Shape>>());
PoolVector<Face3> faces = get_faces();
Vector<Face3> f3;
@@ -567,9 +567,9 @@ Vector<Ref<Shape> > Mesh::convex_decompose() const {
f3.write[i] = f[i];
}
Vector<Vector<Face3> > decomposed = convex_composition_function(f3);
Vector<Vector<Face3>> decomposed = convex_composition_function(f3);
Vector<Ref<Shape> > ret;
Vector<Ref<Shape>> ret;
for (int i = 0; i < decomposed.size(); i++) {
Set<Vector3> points;
@@ -671,7 +671,7 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
if (d.has("index_count"))
index_count = d["index_count"];
Vector<PoolVector<uint8_t> > blend_shapes;
Vector<PoolVector<uint8_t>> blend_shapes;
if (d.has("blend_shape_data")) {
Array blend_shape_data = d["blend_shape_data"];
@@ -767,7 +767,7 @@ bool ArrayMesh::_get(const StringName &p_name, Variant &r_ret) const {
}
d["skeleton_aabb"] = arr;
Vector<PoolVector<uint8_t> > blend_shape_data = VS::get_singleton()->mesh_surface_get_blend_shapes(mesh, idx);
Vector<PoolVector<uint8_t>> blend_shape_data = VS::get_singleton()->mesh_surface_get_blend_shapes(mesh, idx);
Array md;
for (int i = 0; i < blend_shape_data.size(); i++) {
@@ -824,7 +824,7 @@ void ArrayMesh::_recompute_aabb() {
}
}
void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes, const Vector<AABB> &p_bone_aabbs) {
void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t>> &p_blend_shapes, const Vector<AABB> &p_bone_aabbs) {
Surface s;
s.aabb = p_aabb;
@@ -1096,7 +1096,7 @@ AABB ArrayMesh::get_custom_aabb() const {
void ArrayMesh::regen_normalmaps() {
Vector<Ref<SurfaceTool> > surfs;
Vector<Ref<SurfaceTool>> surfs;
for (int i = 0; i < get_surface_count(); i++) {
Ref<SurfaceTool> st = memnew(SurfaceTool);
@@ -1143,7 +1143,7 @@ Error ArrayMesh::lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cach
LocalVector<int> indices;
LocalVector<int> face_materials;
LocalVector<float> uv;
LocalVector<Pair<int, int> > uv_indices;
LocalVector<Pair<int, int>> uv_indices;
Vector<ArrayMeshLightmapSurface> lightmap_surfaces;
@@ -1378,7 +1378,7 @@ Error ArrayMesh::lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cach
}
//create surfacetools for each surface..
LocalVector<Ref<SurfaceTool> > surfaces_tools;
LocalVector<Ref<SurfaceTool>> surfaces_tools;
for (int i = 0; i < lightmap_surfaces.size(); i++) {
Ref<SurfaceTool> st;