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mirror of https://github.com/godotengine/godot.git synced 2025-11-10 13:00:37 +00:00

Style: Set clang-format Standard to c++14

This commit is contained in:
Rémi Verschelde
2021-05-04 14:20:36 +02:00
parent 7e61be3cb0
commit 6e600cb3f0
248 changed files with 841 additions and 842 deletions

View File

@@ -171,7 +171,7 @@ void SceneTree::_flush_ugc() {
while (unique_group_calls.size()) {
Map<UGCall, Vector<Variant> >::Element *E = unique_group_calls.front();
Map<UGCall, Vector<Variant>>::Element *E = unique_group_calls.front();
Variant v[VARIANT_ARG_MAX];
for (int i = 0; i < E->get().size(); i++)
@@ -549,11 +549,11 @@ bool SceneTree::idle(float p_time) {
//go through timers
List<Ref<SceneTreeTimer> >::Element *L = timers.back(); //last element
List<Ref<SceneTreeTimer>>::Element *L = timers.back(); //last element
for (List<Ref<SceneTreeTimer> >::Element *E = timers.front(); E;) {
for (List<Ref<SceneTreeTimer>>::Element *E = timers.front(); E;) {
List<Ref<SceneTreeTimer> >::Element *N = E->next();
List<Ref<SceneTreeTimer>>::Element *N = E->next();
if (pause && !E->get()->is_pause_mode_process()) {
if (E == L) {
break; //break on last, so if new timers were added during list traversal, ignore them.
@@ -628,7 +628,7 @@ void SceneTree::finish() {
}
// cleanup timers
for (List<Ref<SceneTreeTimer> >::Element *E = timers.front(); E; E = E->next()) {
for (List<Ref<SceneTreeTimer>>::Element *E = timers.front(); E; E = E->next()) {
E->get()->release_connections();
}
timers.clear();
@@ -1376,7 +1376,7 @@ void SceneTree::_live_edit_node_set_func(int p_id, const StringName &p_prop, con
if (root->has_node(live_edit_root))
base = root->get_node(live_edit_root);
Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
if (!E)
return; //scene not editable
@@ -1412,7 +1412,7 @@ void SceneTree::_live_edit_node_call_func(int p_id, const StringName &p_method,
if (root->has_node(live_edit_root))
base = root->get_node(live_edit_root);
Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
if (!E)
return; //scene not editable
@@ -1482,7 +1482,7 @@ void SceneTree::_live_edit_create_node_func(const NodePath &p_parent, const Stri
if (root->has_node(live_edit_root))
base = root->get_node(live_edit_root);
Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
if (!E)
return; //scene not editable
@@ -1517,7 +1517,7 @@ void SceneTree::_live_edit_instance_node_func(const NodePath &p_parent, const St
if (root->has_node(live_edit_root))
base = root->get_node(live_edit_root);
Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
if (!E)
return; //scene not editable
@@ -1547,7 +1547,7 @@ void SceneTree::_live_edit_remove_node_func(const NodePath &p_at) {
if (root->has_node(live_edit_root))
base = root->get_node(live_edit_root);
Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
if (!E)
return; //scene not editable
@@ -1575,7 +1575,7 @@ void SceneTree::_live_edit_remove_and_keep_node_func(const NodePath &p_at, Objec
if (root->has_node(live_edit_root))
base = root->get_node(live_edit_root);
Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
if (!E)
return; //scene not editable
@@ -1606,7 +1606,7 @@ void SceneTree::_live_edit_restore_node_func(ObjectID p_id, const NodePath &p_at
if (root->has_node(live_edit_root))
base = root->get_node(live_edit_root);
Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
if (!E)
return; //scene not editable
@@ -1623,7 +1623,7 @@ void SceneTree::_live_edit_restore_node_func(ObjectID p_id, const NodePath &p_at
continue;
Node *n2 = n->get_node(p_at);
Map<Node *, Map<ObjectID, Node *> >::Element *EN = live_edit_remove_list.find(n);
Map<Node *, Map<ObjectID, Node *>>::Element *EN = live_edit_remove_list.find(n);
if (!EN)
continue;
@@ -1649,7 +1649,7 @@ void SceneTree::_live_edit_duplicate_node_func(const NodePath &p_at, const Strin
if (root->has_node(live_edit_root))
base = root->get_node(live_edit_root);
Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
if (!E)
return; //scene not editable
@@ -1679,7 +1679,7 @@ void SceneTree::_live_edit_reparent_node_func(const NodePath &p_at, const NodePa
if (root->has_node(live_edit_root))
base = root->get_node(live_edit_root);
Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
if (!E)
return; //scene not editable