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Style: Set clang-format Standard to c++14
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@@ -91,7 +91,7 @@ class CSharpScript : public Script {
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// TODO
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// Replace with buffer containing the serialized state of managed scripts.
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// Keep variant state backup to use only with script instance placeholders.
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List<Pair<StringName, Variant> > properties;
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List<Pair<StringName, Variant>> properties;
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};
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Set<ObjectID> pending_reload_instances;
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@@ -110,7 +110,7 @@ class CSharpScript : public Script {
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Variant::Type type;
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};
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Map<StringName, Vector<Argument> > _signals;
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Map<StringName, Vector<Argument>> _signals;
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bool signals_invalidated;
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#ifdef TOOLS_ENABLED
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@@ -240,7 +240,7 @@ class CSharpInstance : public ScriptInstance {
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MultiplayerAPI::RPCMode _member_get_rpc_mode(IMonoClassMember *p_member) const;
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void get_properties_state_for_reloading(List<Pair<StringName, Variant> > &r_state);
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void get_properties_state_for_reloading(List<Pair<StringName, Variant>> &r_state);
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public:
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MonoObject *get_mono_object() const;
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@@ -440,7 +440,7 @@ public:
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virtual void frame();
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/* TODO? */ virtual void get_public_functions(List<MethodInfo> *p_functions) const {}
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/* TODO? */ virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const {}
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/* TODO? */ virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const {}
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virtual void reload_all_scripts();
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virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
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