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mirror of https://github.com/godotengine/godot.git synced 2026-01-05 19:31:35 +00:00

Style: Set clang-format Standard to c++14

This commit is contained in:
Rémi Verschelde
2021-05-04 14:20:36 +02:00
parent 7e61be3cb0
commit 6e600cb3f0
248 changed files with 841 additions and 842 deletions

View File

@@ -289,8 +289,8 @@ void LightmapperCPU::_generate_buffer(uint32_t p_idx, void *p_unused) {
MeshData &md = mesh_instances[p_idx].data;
LocalVector<Ref<Image> > albedo_images;
LocalVector<Ref<Image> > emission_images;
LocalVector<Ref<Image>> albedo_images;
LocalVector<Ref<Image>> emission_images;
for (int surface_id = 0; surface_id < md.albedo.size(); surface_id++) {
albedo_images.push_back(_init_bake_texture(md.albedo[surface_id], albedo_textures, Image::FORMAT_RGBA8));
@@ -323,7 +323,7 @@ void LightmapperCPU::_generate_buffer(uint32_t p_idx, void *p_unused) {
}
}
Ref<Image> LightmapperCPU::_init_bake_texture(const MeshData::TextureDef &p_texture_def, const Map<RID, Ref<Image> > &p_tex_cache, Image::Format p_default_format) {
Ref<Image> LightmapperCPU::_init_bake_texture(const MeshData::TextureDef &p_texture_def, const Map<RID, Ref<Image>> &p_tex_cache, Image::Format p_default_format) {
Ref<Image> ret;
if (p_texture_def.tex_rid.is_valid()) {
ret = p_tex_cache[p_texture_def.tex_rid]->duplicate();
@@ -531,7 +531,7 @@ void LightmapperCPU::_plot_triangle(const Vector2 *p_vertices, const Vector3 *p_
segment.write[1] = v1;
}
Vector<Vector<Vector2> > intersected_segments = Geometry::intersect_polyline_with_polygon_2d(segment, pixel_polygon);
Vector<Vector<Vector2>> intersected_segments = Geometry::intersect_polyline_with_polygon_2d(segment, pixel_polygon);
ERR_FAIL_COND_MSG(intersected_segments.size() > 1, "[Lightmapper] Itersecting a segment and a convex polygon should give at most one segment.");
if (!intersected_segments.empty()) {
const Vector<Vector2> &intersected_segment = intersected_segments[0];
@@ -571,7 +571,7 @@ void LightmapperCPU::_plot_triangle(const Vector2 *p_vertices, const Vector3 *p_
middle_vertex = 2;
}
Vector<Vector<Vector2> > intersected_lines = Geometry::intersect_polyline_with_polygon_2d(line, pixel_polygon);
Vector<Vector<Vector2>> intersected_lines = Geometry::intersect_polyline_with_polygon_2d(line, pixel_polygon);
ERR_FAIL_COND_MSG(intersected_lines.size() > 1, "[Lightmapper] Itersecting a line and a convex polygon should give at most one line.");
@@ -593,7 +593,7 @@ void LightmapperCPU::_plot_triangle(const Vector2 *p_vertices, const Vector3 *p_
}
} else {
Vector<Vector<Vector2> > intersected_polygons = Geometry::intersect_polygons_2d(pixel_polygon, triangle_polygon);
Vector<Vector<Vector2>> intersected_polygons = Geometry::intersect_polygons_2d(pixel_polygon, triangle_polygon);
ERR_FAIL_COND_MSG(intersected_polygons.size() > 1, "[Lightmapper] Itersecting two convex polygons should give at most one polygon.");
@@ -1397,7 +1397,7 @@ LightmapperCPU::BakeError LightmapperCPU::bake(BakeQuality p_quality, bool p_use
raycaster.unref(); // Not needed anymore, free some memory.
LocalVector<LocalVector<Vector3> > lightmaps_data;
LocalVector<LocalVector<Vector3>> lightmaps_data;
lightmaps_data.resize(mesh_instances.size());
for (unsigned int i = 0; i < mesh_instances.size(); i++) {