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Style: Set clang-format Standard to c++14
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@@ -48,7 +48,7 @@ static const bool default_reloadable = true;
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// Defined in gdnative_api_struct.gen.cpp
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extern const godot_gdnative_core_api_struct api_struct;
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Map<String, Vector<Ref<GDNative> > > GDNativeLibrary::loaded_libraries;
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Map<String, Vector<Ref<GDNative>>> GDNativeLibrary::loaded_libraries;
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GDNativeLibrary::GDNativeLibrary() {
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config_file.instance();
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@@ -392,7 +392,7 @@ bool GDNative::initialize() {
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initialized = true;
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if (library->should_load_once() && !GDNativeLibrary::loaded_libraries.has(lib_path)) {
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Vector<Ref<GDNative> > gdnatives;
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Vector<Ref<GDNative>> gdnatives;
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gdnatives.resize(1);
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gdnatives.write[0] = Ref<GDNative>(this);
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GDNativeLibrary::loaded_libraries.insert(lib_path, gdnatives);
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@@ -409,7 +409,7 @@ bool GDNative::terminate() {
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}
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if (library->should_load_once()) {
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Vector<Ref<GDNative> > *gdnatives = &GDNativeLibrary::loaded_libraries[library->get_current_library_path()];
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Vector<Ref<GDNative>> *gdnatives = &GDNativeLibrary::loaded_libraries[library->get_current_library_path()];
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if (gdnatives->size() > 1) {
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// there are other GDNative's still using this library, so we actually don't terminate
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gdnatives->erase(Ref<GDNative>(this));
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