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mirror of https://github.com/godotengine/godot.git synced 2025-11-14 13:41:12 +00:00

Style: Set clang-format Standard to c++14

This commit is contained in:
Rémi Verschelde
2021-05-04 14:20:36 +02:00
parent 7e61be3cb0
commit 6e600cb3f0
248 changed files with 841 additions and 842 deletions

View File

@@ -669,7 +669,7 @@ CSGCombiner::CSGCombiner() {
/////////////////////
CSGBrush *CSGPrimitive::_create_brush_from_arrays(const PoolVector<Vector3> &p_vertices, const PoolVector<Vector2> &p_uv, const PoolVector<bool> &p_smooth, const PoolVector<Ref<Material> > &p_materials) {
CSGBrush *CSGPrimitive::_create_brush_from_arrays(const PoolVector<Vector3> &p_vertices, const PoolVector<Vector2> &p_uv, const PoolVector<bool> &p_smooth, const PoolVector<Ref<Material>> &p_materials) {
CSGBrush *brush = memnew(CSGBrush);
@@ -721,7 +721,7 @@ CSGBrush *CSGMesh::_build_brush() {
PoolVector<Vector3> vertices;
PoolVector<bool> smooth;
PoolVector<Ref<Material> > materials;
PoolVector<Ref<Material>> materials;
PoolVector<Vector2> uvs;
Ref<Material> material = get_material();
@@ -780,7 +780,7 @@ CSGBrush *CSGMesh::_build_brush() {
PoolVector<Vector3>::Write vw = vertices.write();
PoolVector<bool>::Write sw = smooth.write();
PoolVector<Vector2>::Write uvw = uvs.write();
PoolVector<Ref<Material> >::Write mw = materials.write();
PoolVector<Ref<Material>>::Write mw = materials.write();
PoolVector<int>::Read ir = aindices.read();
@@ -826,7 +826,7 @@ CSGBrush *CSGMesh::_build_brush() {
PoolVector<Vector3>::Write vw = vertices.write();
PoolVector<bool>::Write sw = smooth.write();
PoolVector<Vector2>::Write uvw = uvs.write();
PoolVector<Ref<Material> >::Write mw = materials.write();
PoolVector<Ref<Material>>::Write mw = materials.write();
for (int j = 0; j < is; j += 3) {
@@ -934,7 +934,7 @@ CSGBrush *CSGSphere::_build_brush() {
PoolVector<Vector3> faces;
PoolVector<Vector2> uvs;
PoolVector<bool> smooth;
PoolVector<Ref<Material> > materials;
PoolVector<Ref<Material>> materials;
PoolVector<bool> invert;
faces.resize(face_count * 3);
@@ -949,7 +949,7 @@ CSGBrush *CSGSphere::_build_brush() {
PoolVector<Vector3>::Write facesw = faces.write();
PoolVector<Vector2>::Write uvsw = uvs.write();
PoolVector<bool>::Write smoothw = smooth.write();
PoolVector<Ref<Material> >::Write materialsw = materials.write();
PoolVector<Ref<Material>>::Write materialsw = materials.write();
PoolVector<bool>::Write invertw = invert.write();
int face = 0;
@@ -1137,7 +1137,7 @@ CSGBrush *CSGBox::_build_brush() {
PoolVector<Vector3> faces;
PoolVector<Vector2> uvs;
PoolVector<bool> smooth;
PoolVector<Ref<Material> > materials;
PoolVector<Ref<Material>> materials;
PoolVector<bool> invert;
faces.resize(face_count * 3);
@@ -1152,7 +1152,7 @@ CSGBrush *CSGBox::_build_brush() {
PoolVector<Vector3>::Write facesw = faces.write();
PoolVector<Vector2>::Write uvsw = uvs.write();
PoolVector<bool>::Write smoothw = smooth.write();
PoolVector<Ref<Material> >::Write materialsw = materials.write();
PoolVector<Ref<Material>>::Write materialsw = materials.write();
PoolVector<bool>::Write invertw = invert.write();
int face = 0;
@@ -1315,7 +1315,7 @@ CSGBrush *CSGCylinder::_build_brush() {
PoolVector<Vector3> faces;
PoolVector<Vector2> uvs;
PoolVector<bool> smooth;
PoolVector<Ref<Material> > materials;
PoolVector<Ref<Material>> materials;
PoolVector<bool> invert;
faces.resize(face_count * 3);
@@ -1330,7 +1330,7 @@ CSGBrush *CSGCylinder::_build_brush() {
PoolVector<Vector3>::Write facesw = faces.write();
PoolVector<Vector2>::Write uvsw = uvs.write();
PoolVector<bool>::Write smoothw = smooth.write();
PoolVector<Ref<Material> >::Write materialsw = materials.write();
PoolVector<Ref<Material>>::Write materialsw = materials.write();
PoolVector<bool>::Write invertw = invert.write();
int face = 0;
@@ -1565,7 +1565,7 @@ CSGBrush *CSGTorus::_build_brush() {
PoolVector<Vector3> faces;
PoolVector<Vector2> uvs;
PoolVector<bool> smooth;
PoolVector<Ref<Material> > materials;
PoolVector<Ref<Material>> materials;
PoolVector<bool> invert;
faces.resize(face_count * 3);
@@ -1580,7 +1580,7 @@ CSGBrush *CSGTorus::_build_brush() {
PoolVector<Vector3>::Write facesw = faces.write();
PoolVector<Vector2>::Write uvsw = uvs.write();
PoolVector<bool>::Write smoothw = smooth.write();
PoolVector<Ref<Material> >::Write materialsw = materials.write();
PoolVector<Ref<Material>>::Write materialsw = materials.write();
PoolVector<bool>::Write invertw = invert.write();
int face = 0;
@@ -1865,7 +1865,7 @@ CSGBrush *CSGPolygon::_build_brush() {
PoolVector<Vector3> faces;
PoolVector<Vector2> uvs;
PoolVector<bool> smooth;
PoolVector<Ref<Material> > materials;
PoolVector<Ref<Material>> materials;
PoolVector<bool> invert;
faces.resize(face_count * 3);
@@ -1881,7 +1881,7 @@ CSGBrush *CSGPolygon::_build_brush() {
PoolVector<Vector3>::Write facesw = faces.write();
PoolVector<Vector2>::Write uvsw = uvs.write();
PoolVector<bool>::Write smoothw = smooth.write();
PoolVector<Ref<Material> >::Write materialsw = materials.write();
PoolVector<Ref<Material>>::Write materialsw = materials.write();
PoolVector<bool>::Write invertw = invert.write();
int face = 0;