You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-06 12:20:30 +00:00
Style: Set clang-format Standard to c++14
This commit is contained in:
@@ -209,7 +209,7 @@ void SpriteEditor::_update_mesh_data() {
|
||||
|
||||
float epsilon = simplification->get_value();
|
||||
|
||||
Vector<Vector<Vector2> > lines = bm->clip_opaque_to_polygons(rect, epsilon);
|
||||
Vector<Vector<Vector2>> lines = bm->clip_opaque_to_polygons(rect, epsilon);
|
||||
|
||||
uv_lines.clear();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user