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Style: Set clang-format Standard to c++14
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@@ -985,7 +985,7 @@ Ref<Script> ScriptEditor::_get_current_script() {
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Array ScriptEditor::_get_open_scripts() const {
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Array ret;
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Vector<Ref<Script> > scripts = get_open_scripts();
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Vector<Ref<Script>> scripts = get_open_scripts();
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int scrits_amount = scripts.size();
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for (int idx_script = 0; idx_script < scrits_amount; idx_script++) {
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ret.push_back(scripts[idx_script]);
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@@ -1641,7 +1641,7 @@ void ScriptEditor::ensure_select_current() {
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_update_selected_editor_menu();
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}
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void ScriptEditor::_find_scripts(Node *p_base, Node *p_current, Set<Ref<Script> > &used) {
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void ScriptEditor::_find_scripts(Node *p_base, Node *p_current, Set<Ref<Script>> &used) {
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if (p_current != p_base && p_current->get_owner() != p_base)
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return;
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@@ -1774,7 +1774,7 @@ void ScriptEditor::_update_help_overview() {
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return;
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}
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Vector<Pair<String, int> > sections = se->get_sections();
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Vector<Pair<String, int>> sections = se->get_sections();
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for (int i = 0; i < sections.size(); i++) {
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help_overview->add_item(sections[i].first);
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help_overview->set_item_metadata(i, sections[i].second);
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@@ -1827,7 +1827,7 @@ void ScriptEditor::_update_script_names() {
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if (restoring_layout)
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return;
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Set<Ref<Script> > used;
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Set<Ref<Script>> used;
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Node *edited = EditorNode::get_singleton()->get_edited_scene();
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if (edited) {
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_find_scripts(edited, edited, used);
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@@ -2999,9 +2999,9 @@ void ScriptEditor::_history_back() {
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}
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}
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Vector<Ref<Script> > ScriptEditor::get_open_scripts() const {
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Vector<Ref<Script>> ScriptEditor::get_open_scripts() const {
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Vector<Ref<Script> > out_scripts = Vector<Ref<Script> >();
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Vector<Ref<Script>> out_scripts = Vector<Ref<Script>>();
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for (int i = 0; i < tab_container->get_child_count(); i++) {
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ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i));
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